EA finally released the second part of the carlist , of all cars which will be available in Need for Speed Carbon:
- 1967 Shelby GT500
- 1969 Dodge Charger R/T
- 1970 Plymouth® Cuda
- 2005 Ford GT
- 2006 Corvette Z06
- 2006 Ford Mustang GT
- 2005 Monaro Vauxhall VXR
- 1970 Chevelle SS
- 2005 Mercedes-Benz SL65 AMG
- 2004 Mercedes-Benz SLR McLaren
- 2006 Mitsubishi Eclipse GT
- 1999 Mitsubishi Eclipse
- 1999 Nissan Skyline GT-R R34
- 2005 Renault Clio V6
now we know 26 confirmed cars, but hey we are suppose to get 50+ cars in carbon, so stay tunned, i will inform you guys as soon as EA release the final list or next installement.
dont forget that PS2 demo has already leaked out and if you havent got it yet, then do get it, here is the link where you can find the demo for PS2http://www.eaplay.com/australia/community/messageboards/game/needforspeed/thread/65735/?pg=17 my nick on that forum is TRANQUILLIZER, so let me know if you guys need any help.
remember final (original) Need For Speed CARBON Demo will be available at the end of the september or begining of the october. i will let you guys know about that as well.
finally here is an interesting review, i hope you guys gonna love it.
NFS C: Get ready for 5.1 Surround Sound Saturday, 09.09.2006
If you own a 5.1 Surround Sound System you may have missed the 5.1 sound in NFS Most Wanted, but you will be delighted to hear this:
We've really spent a lot of time this year trying to get all the authentic cars in the game recorded, as well as even more aggressive sounding cars for a change in exhaust tone when you upgrade the performance of your engine1. Not only do we have a ton of new cars recorded, but we also have added a new feature which is a seperate engine recording for every car in the game. What this means is that when you change your camera view, you should hear a distinct difference in exhaust and engine sound. This is also noticable on your opponent's and crew member's cars as they drive near you. You'll hear engine sound as they approach behind, which will change to exhaust sound as they pass by you. The effect is much better if you have a 5.1 surround setup, in which case you will hear your player car engine in the front and the exhaust in the rear surround speakers, or the AI racers coming up from behind in the rear speakers and transitioning to the front (or vice versa). Also, depending in wether your car is a front or mid/rear engine car, you will get an appropriate mix of engine/exhaust when you're driving in 3rd person camera.
Im really excited about the car audio this year and Im looking forward to hearing some feedback from all of you once the game is released in November (or after you play the demo).
JL
NFS Audio Dept - car engines
Vancouver, BC, Canada
1) To be more specific, each class and tier of car has a different number of engine upgrades available. The first engine upgrade you make, you will not hear a change in audio, it will be a physics only upgrade (ie. the car will perform better, but the sound will be the same). The second engine upgrade you make, your exhaust note will sound different/more powerful. The only exception to this rule are cars with only one upgrade available, in which case you will get a new exhaust sound on the first upgrade (hehe, except for the CarerraGT, we couldnt find a better sounding car to record that would work as an upgrade :))
PC, Xbox, Xbox360 and PS3 (and hopefully Wii) will support Dolby Digital 5.1, PS2 and Gamecube will support Pro-Logic II surround.